Rename to DuckStation
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77
src/core/gpu_hw_opengl.h
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77
src/core/gpu_hw_opengl.h
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#pragma once
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#include "common/gl_program.h"
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#include "common/gl_texture.h"
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#include "glad.h"
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#include "gpu_hw.h"
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#include <array>
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#include <memory>
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#include <tuple>
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class GPU_HW_OpenGL : public GPU_HW
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{
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public:
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GPU_HW_OpenGL();
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~GPU_HW_OpenGL() override;
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bool Initialize(System* system, DMA* dma, InterruptController* interrupt_controller, Timers* timers) override;
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void Reset() override;
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void RenderUI() override;
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protected:
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void UpdateDisplay() override;
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void ReadVRAM(u32 x, u32 y, u32 width, u32 height, void* buffer) override;
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void FillVRAM(u32 x, u32 y, u32 width, u32 height, u16 color) override;
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void UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void* data) override;
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void CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 width, u32 height) override;
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void FlushRender() override;
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void InvalidateVRAMReadCache() override;
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private:
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struct GLStats
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{
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u32 num_vram_read_texture_updates;
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u32 num_batches;
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u32 num_vertices;
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};
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std::tuple<s32, s32> ConvertToFramebufferCoordinates(s32 x, s32 y);
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void CreateFramebuffer();
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void ClearFramebuffer();
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void DestroyFramebuffer();
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void UpdateVRAMReadTexture();
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void CreateVertexBuffer();
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bool CompilePrograms();
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bool CompileProgram(GL::Program& prog, bool textured, bool blending, bool transparent, TextureColorMode texture_color_mode);
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void SetProgram();
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void SetViewport();
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void SetScissor();
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void SetBlendState();
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// downsample texture - used for readbacks at >1xIR.
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std::unique_ptr<GL::Texture> m_vram_texture;
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std::unique_ptr<GL::Texture> m_vram_read_texture;
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std::unique_ptr<GL::Texture> m_vram_downsample_texture;
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std::unique_ptr<GL::Texture> m_display_texture;
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GLuint m_vram_fbo = 0;
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GLuint m_vram_read_fbo = 0;
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GLuint m_vram_downsample_fbo = 0;
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GLuint m_display_fbo = 0;
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GLuint m_vertex_buffer = 0;
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GLuint m_vao_id = 0;
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GLuint m_attributeless_vao_id = 0;
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bool m_vram_read_texture_dirty = true;
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std::array<std::array<std::array<std::array<GL::Program, 3>, 2>, 2>, 2> m_render_programs;
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std::array<GL::Program, 3> m_texture_page_programs;
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GLStats m_stats = {};
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GLStats m_last_stats = {};
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bool m_show_vram = false;
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};
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