Merge branch 'master' into qt-inisettings
This commit is contained in:
@ -45,6 +45,8 @@ GPUSettingsWidget::GPUSettingsWidget(QtHostInterface* host_interface, QWidget* p
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QStringLiteral("ForceNTSCTimings"));
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.linearTextureFiltering, QStringLiteral("GPU"),
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QStringLiteral("TextureFiltering"));
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.widescreenHack, QStringLiteral("GPU"),
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QStringLiteral("WidescreenHack"));
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connect(m_ui.resolutionScale, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
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&GPUSettingsWidget::updateScaledDitheringEnabled);
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@ -73,7 +75,7 @@ GPUSettingsWidget::GPUSettingsWidget(QtHostInterface* host_interface, QWidget* p
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"Some games display content in the overscan area, or use it for screen effects and may "
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"not display correctly with the All Borders setting. Only Overscan offers a good "
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"compromise between stability and hiding black borders.");
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dialog->registerWidgetHelp(m_ui.disableInterlacing, "Disable Interlacing (force progressive render/scan)", "Checked",
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dialog->registerWidgetHelp(m_ui.disableInterlacing, "Disable Interlacing (force progressive render/scan)", "Unchecked",
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"Forces the display of frames to progressive mode. This only affects the displayed image, "
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"the console will be unaware of the setting. If the game is internally producing "
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"interlaced frames, this option may not have any effect. Usually safe to enable.");
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@ -115,6 +117,10 @@ GPUSettingsWidget::GPUSettingsWidget(QtHostInterface* host_interface, QWidget* p
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"Smooths out the blockyness of magnified textures on 3D object by using bilinear "
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"filtering. Will have a greater effect on higher resolution scales. Currently this option "
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"produces artifacts around objects in many games and needs further work. Only applies to the hardware renderers.");
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dialog->registerWidgetHelp(m_ui.widescreenHack, "Widescreen Hack", "Unchecked",
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"Scales vertex positions in screen-space to a widescreen aspect ratio, essentially "
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"increasing the field of view from 4:3 to 16:9 in 3D games. For 2D games, or games which "
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"use pre-rendered backgrounds, this enhancement will not work as expected.");
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}
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GPUSettingsWidget::~GPUSettingsWidget() = default;
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