System: Get rid of double popup on renderer create error

This commit is contained in:
Stenzek
2024-05-12 23:37:00 +10:00
parent 5808e14b7e
commit be920acf38
4 changed files with 34 additions and 27 deletions

View File

@ -108,7 +108,7 @@ static void ClearRunningGame();
static void DestroySystem();
static std::string GetMediaPathFromSaveState(const char* path);
static bool DoState(StateWrapper& sw, GPUTexture** host_texture, bool update_display, bool is_memory_state);
static bool CreateGPU(GPURenderer renderer, bool is_switching);
static bool CreateGPU(GPURenderer renderer, bool is_switching, Error* error);
static bool SaveUndoLoadState();
static void WarnAboutUnsafeSettings();
static void LogUnsafeSettingsToConsole(const SmallStringBase& messages);
@ -126,7 +126,7 @@ static void DoRewind();
static void SaveRunaheadState();
static bool DoRunahead();
static bool Initialize(bool force_software_renderer);
static bool Initialize(bool force_software_renderer, Error* error);
static bool FastForwardToFirstFrame();
static bool UpdateGameSettingsLayer();
@ -938,10 +938,11 @@ bool System::RecreateGPU(GPURenderer renderer, bool force_recreate_device, bool
Host::ReleaseGPUDevice();
}
if (!CreateGPU(renderer, true))
Error error;
if (!CreateGPU(renderer, true, &error))
{
if (!IsStartupCancelled())
Host::ReportErrorAsync("Error", "Failed to recreate GPU.");
Host::ReportErrorAsync("Error", error.GetDescription());
DestroySystem();
return false;
@ -1474,7 +1475,7 @@ bool System::BootSystem(SystemBootParameters parameters, Error* error)
}
// Component setup.
if (!Initialize(parameters.force_software_renderer))
if (!Initialize(parameters.force_software_renderer, error))
{
s_state = State::Shutdown;
ClearRunningGame();
@ -1579,7 +1580,7 @@ bool System::BootSystem(SystemBootParameters parameters, Error* error)
return true;
}
bool System::Initialize(bool force_software_renderer)
bool System::Initialize(bool force_software_renderer, Error* error)
{
g_ticks_per_second = ScaleTicksToOverclock(MASTER_CLOCK);
s_max_slice_ticks = ScaleTicksToOverclock(MASTER_CLOCK / 10);
@ -1636,7 +1637,7 @@ bool System::Initialize(bool force_software_renderer)
CPU::CodeCache::Initialize();
if (!CreateGPU(force_software_renderer ? GPURenderer::Software : g_settings.gpu_renderer, false))
if (!CreateGPU(force_software_renderer ? GPURenderer::Software : g_settings.gpu_renderer, false, error))
{
Bus::Shutdown();
CPU::Shutdown();
@ -2076,7 +2077,7 @@ void System::RecreateSystem()
PauseSystem(true);
}
bool System::CreateGPU(GPURenderer renderer, bool is_switching)
bool System::CreateGPU(GPURenderer renderer, bool is_switching, Error* error)
{
const RenderAPI api = Settings::GetRenderAPIForRenderer(renderer);
@ -2085,13 +2086,13 @@ bool System::CreateGPU(GPURenderer renderer, bool is_switching)
{
if (g_gpu_device)
{
Log_WarningPrintf("Recreating GPU device, expecting %s got %s", GPUDevice::RenderAPIToString(api),
GPUDevice::RenderAPIToString(g_gpu_device->GetRenderAPI()));
Log_WarningFmt("Recreating GPU device, expecting {} got {}", GPUDevice::RenderAPIToString(api),
GPUDevice::RenderAPIToString(g_gpu_device->GetRenderAPI()));
PostProcessing::Shutdown();
}
Host::ReleaseGPUDevice();
if (!Host::CreateGPUDevice(api))
if (!Host::CreateGPUDevice(api, error))
{
Host::ReleaseRenderWindow();
return false;
@ -2108,8 +2109,8 @@ bool System::CreateGPU(GPURenderer renderer, bool is_switching)
if (!g_gpu)
{
Log_ErrorPrintf("Failed to initialize %s renderer, falling back to software renderer",
Settings::GetRendererName(renderer));
Log_ErrorFmt("Failed to initialize {} renderer, falling back to software renderer",
Settings::GetRendererName(renderer));
Host::AddFormattedOSDMessage(
30.0f, TRANSLATE("OSDMessage", "Failed to initialize %s renderer, falling back to software renderer."),
Settings::GetRendererName(renderer));
@ -2117,7 +2118,7 @@ bool System::CreateGPU(GPURenderer renderer, bool is_switching)
g_gpu = GPU::CreateSoftwareRenderer();
if (!g_gpu)
{
Log_ErrorPrintf("Failed to create fallback software renderer.");
Log_ErrorPrint("Failed to create fallback software renderer.");
if (!s_keep_gpu_device_on_shutdown)
{
PostProcessing::Shutdown();