HostDisplay: Add GPU usage statistics
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@ -31,6 +31,9 @@ public:
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// Textures that don't fit into this buffer will be uploaded with a staging buffer.
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TEXTURE_UPLOAD_BUFFER_SIZE = 16 * 1024 * 1024,
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/// Start/End timestamp queries.
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NUM_TIMESTAMP_QUERIES_PER_CMDLIST = 2,
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};
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~Context();
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@ -92,6 +95,9 @@ public:
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void DeferDescriptorDestruction(DescriptorHeapManager& manager, u32 index);
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void DeferDescriptorDestruction(DescriptorHeapManager& manager, DescriptorHandle* handle);
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float GetAndResetAccumulatedGPUTime();
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void SetEnableGPUTiming(bool enabled);
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private:
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struct CommandListResources
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{
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@ -100,6 +106,7 @@ private:
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std::vector<ID3D12Resource*> pending_resources;
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std::vector<std::pair<DescriptorHeapManager&, u32>> pending_descriptors;
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u64 ready_fence_value = 0;
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bool has_timestamp_query = false;
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};
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Context();
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@ -110,6 +117,7 @@ private:
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bool CreateDescriptorHeaps();
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bool CreateCommandLists();
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bool CreateTextureStreamBuffer();
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bool CreateTimestampQuery();
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void MoveToNextCommandList();
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void DestroyPendingResources(CommandListResources& cmdlist);
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void DestroyResources();
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@ -126,6 +134,12 @@ private:
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std::array<CommandListResources, NUM_COMMAND_LISTS> m_command_lists;
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u32 m_current_command_list = NUM_COMMAND_LISTS - 1;
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ComPtr<ID3D12QueryHeap> m_timestamp_query_heap;
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ComPtr<ID3D12Resource> m_timestamp_query_buffer;
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double m_timestamp_frequency = 0.0;
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float m_accumulated_gpu_time = 0.0f;
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bool m_gpu_timing_enabled = false;
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DescriptorHeapManager m_descriptor_heap_manager;
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DescriptorHeapManager m_rtv_heap_manager;
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DescriptorHeapManager m_dsv_heap_manager;
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