HostDisplay: Add GPU usage statistics
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@@ -17,7 +17,7 @@
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namespace FrontendCommon {
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class D3D12HostDisplay : public HostDisplay
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class D3D12HostDisplay final : public HostDisplay
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{
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public:
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template<typename T>
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@@ -26,31 +26,31 @@ public:
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D3D12HostDisplay();
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~D3D12HostDisplay();
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virtual RenderAPI GetRenderAPI() const override;
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virtual void* GetRenderDevice() const override;
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virtual void* GetRenderContext() const override;
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RenderAPI GetRenderAPI() const override;
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void* GetRenderDevice() const override;
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void* GetRenderContext() const override;
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virtual bool HasRenderDevice() const override;
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virtual bool HasRenderSurface() const override;
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bool HasRenderDevice() const override;
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bool HasRenderSurface() const override;
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virtual bool CreateRenderDevice(const WindowInfo& wi, std::string_view adapter_name, bool debug_device,
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bool CreateRenderDevice(const WindowInfo& wi, std::string_view adapter_name, bool debug_device,
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bool threaded_presentation) override;
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virtual bool InitializeRenderDevice(std::string_view shader_cache_directory, bool debug_device,
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bool InitializeRenderDevice(std::string_view shader_cache_directory, bool debug_device,
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bool threaded_presentation) override;
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virtual void DestroyRenderDevice() override;
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void DestroyRenderDevice() override;
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virtual bool MakeRenderContextCurrent() override;
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virtual bool DoneRenderContextCurrent() override;
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bool MakeRenderContextCurrent() override;
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bool DoneRenderContextCurrent() override;
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virtual bool ChangeRenderWindow(const WindowInfo& new_wi) override;
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virtual void ResizeRenderWindow(s32 new_window_width, s32 new_window_height) override;
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virtual bool SupportsFullscreen() const override;
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virtual bool IsFullscreen() override;
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virtual bool SetFullscreen(bool fullscreen, u32 width, u32 height, float refresh_rate) override;
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virtual AdapterAndModeList GetAdapterAndModeList() override;
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virtual void DestroyRenderSurface() override;
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bool ChangeRenderWindow(const WindowInfo& new_wi) override;
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void ResizeRenderWindow(s32 new_window_width, s32 new_window_height) override;
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bool SupportsFullscreen() const override;
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bool IsFullscreen() override;
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bool SetFullscreen(bool fullscreen, u32 width, u32 height, float refresh_rate) override;
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AdapterAndModeList GetAdapterAndModeList() override;
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void DestroyRenderSurface() override;
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virtual bool SetPostProcessingChain(const std::string_view& config) override;
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bool SetPostProcessingChain(const std::string_view& config) override;
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std::unique_ptr<HostDisplayTexture> CreateTexture(u32 width, u32 height, u32 layers, u32 levels, u32 samples,
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HostDisplayPixelFormat format, const void* data, u32 data_stride,
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@@ -66,12 +66,15 @@ public:
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bool GetHostRefreshRate(float* refresh_rate) override;
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virtual void SetVSync(bool enabled) override;
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void SetVSync(bool enabled) override;
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virtual bool Render(bool skip_present) override;
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virtual bool RenderScreenshot(u32 width, u32 height, std::vector<u32>* out_pixels, u32* out_stride,
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bool Render(bool skip_present) override;
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bool RenderScreenshot(u32 width, u32 height, std::vector<u32>* out_pixels, u32* out_stride,
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HostDisplayPixelFormat* out_format) override;
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bool SetGPUTimingEnabled(bool enabled) override;
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float GetAndResetAccumulatedGPUTime() override;
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static AdapterAndModeList StaticGetAdapterAndModeList();
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protected:
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