HostDisplay: Add GPU usage statistics

This commit is contained in:
Connor McLaughlin
2022-09-03 14:15:15 +10:00
parent baf9f641ce
commit bec0d6e7df
22 changed files with 698 additions and 101 deletions

View File

@ -178,14 +178,15 @@ void OpenGLHostDisplay::BindDisplayPixelsTexture()
{
if (m_display_pixels_texture_id == 0)
{
const bool linear = IsUsingLinearFiltering();
glGenTextures(1, &m_display_pixels_texture_id);
glBindTexture(GL_TEXTURE_2D, m_display_pixels_texture_id);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, m_display_linear_filtering ? GL_LINEAR : GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, m_display_linear_filtering ? GL_LINEAR : GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, linear ? GL_LINEAR : GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, linear ? GL_LINEAR : GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1);
m_display_texture_is_linear_filtered = m_display_linear_filtering;
m_display_texture_is_linear_filtered = linear;
}
else
{
@ -195,12 +196,13 @@ void OpenGLHostDisplay::BindDisplayPixelsTexture()
void OpenGLHostDisplay::UpdateDisplayPixelsTextureFilter()
{
if (m_display_linear_filtering == m_display_texture_is_linear_filtered)
const bool linear = IsUsingLinearFiltering();
if (linear == m_display_texture_is_linear_filtered)
return;
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, m_display_linear_filtering ? GL_LINEAR : GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, m_display_linear_filtering ? GL_LINEAR : GL_NEAREST);
m_display_texture_is_linear_filtered = m_display_linear_filtering;
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, linear ? GL_LINEAR : GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, linear ? GL_LINEAR : GL_NEAREST);
m_display_texture_is_linear_filtered = linear;
}
bool OpenGLHostDisplay::SupportsDisplayPixelFormat(HostDisplayPixelFormat format) const
@ -435,7 +437,7 @@ bool OpenGLHostDisplay::InitializeRenderDevice(std::string_view shader_cache_dir
glDebugMessageCallback(GLDebugCallback, nullptr);
glEnable(GL_DEBUG_OUTPUT);
// glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
}
if (!CreateResources())
@ -520,8 +522,7 @@ HostDisplay::AdapterAndModeList OpenGLHostDisplay::GetAdapterAndModeList()
{
for (const GL::Context::FullscreenModeInfo& fmi : m_gl_context->EnumerateFullscreenModes())
{
aml.fullscreen_modes.push_back(
GetFullscreenModeString(fmi.width, fmi.height, fmi.refresh_rate));
aml.fullscreen_modes.push_back(GetFullscreenModeString(fmi.width, fmi.height, fmi.refresh_rate));
}
}
@ -760,7 +761,14 @@ bool OpenGLHostDisplay::Render(bool skip_present)
RenderSoftwareCursor();
if (m_gpu_timing_enabled)
PopTimestampQuery();
m_gl_context->SwapBuffers();
if (m_gpu_timing_enabled)
KickTimestampQuery();
return true;
}
@ -792,7 +800,7 @@ bool OpenGLHostDisplay::RenderScreenshot(u32 width, u32 height, std::vector<u32>
RenderDisplay(left, height - top - draw_height, draw_width, draw_height, m_display_texture_handle,
m_display_texture_width, m_display_texture_height, m_display_texture_view_x,
m_display_texture_view_y, m_display_texture_view_width, m_display_texture_view_height,
m_display_linear_filtering);
IsUsingLinearFiltering());
}
}
@ -830,7 +838,7 @@ void OpenGLHostDisplay::RenderDisplay()
RenderDisplay(left, GetWindowHeight() - top - height, width, height, m_display_texture_handle,
m_display_texture_width, m_display_texture_height, m_display_texture_view_x, m_display_texture_view_y,
m_display_texture_view_width, m_display_texture_view_height, m_display_linear_filtering);
m_display_texture_view_width, m_display_texture_view_height, IsUsingLinearFiltering());
}
static void DrawFullscreenQuadES2(s32 tex_view_x, s32 tex_view_y, s32 tex_view_width, s32 tex_view_height,
@ -871,8 +879,9 @@ void OpenGLHostDisplay::RenderDisplay(s32 left, s32 bottom, s32 width, s32 heigh
if (!m_use_gles2_draw_path)
{
const float position_adjust = m_display_linear_filtering ? 0.5f : 0.0f;
const float size_adjust = m_display_linear_filtering ? 1.0f : 0.0f;
const bool linear = IsUsingLinearFiltering();
const float position_adjust = linear ? 0.5f : 0.0f;
const float size_adjust = linear ? 1.0f : 0.0f;
const float flip_adjust = (texture_view_height < 0) ? -1.0f : 1.0f;
m_display_program.Uniform4f(
0, (static_cast<float>(texture_view_x) + position_adjust) / static_cast<float>(texture_width),
@ -1041,7 +1050,7 @@ void OpenGLHostDisplay::ApplyPostProcessingChain(GLuint final_target, s32 final_
{
RenderDisplay(final_left, target_height - final_top - final_height, final_width, final_height, texture_handle,
texture_width, texture_height, texture_view_x, texture_view_y, texture_view_width,
texture_view_height, m_display_linear_filtering);
texture_view_height, IsUsingLinearFiltering());
return;
}
@ -1050,7 +1059,7 @@ void OpenGLHostDisplay::ApplyPostProcessingChain(GLuint final_target, s32 final_
glClear(GL_COLOR_BUFFER_BIT);
RenderDisplay(final_left, target_height - final_top - final_height, final_width, final_height, texture_handle,
texture_width, texture_height, texture_view_x, texture_view_y, texture_view_width, texture_view_height,
m_display_linear_filtering);
IsUsingLinearFiltering());
texture_handle = reinterpret_cast<void*>(static_cast<uintptr_t>(m_post_processing_input_texture.GetGLId()));
texture_width = m_post_processing_input_texture.GetWidth();
@ -1099,4 +1108,122 @@ void OpenGLHostDisplay::ApplyPostProcessingChain(GLuint final_target, s32 final_
m_post_processing_ubo->Unbind();
}
void OpenGLHostDisplay::CreateTimestampQueries()
{
const bool gles = m_gl_context->IsGLES();
const auto GenQueries = gles ? glGenQueriesEXT : glGenQueries;
GenQueries(static_cast<u32>(m_timestamp_queries.size()), m_timestamp_queries.data());
KickTimestampQuery();
}
void OpenGLHostDisplay::DestroyTimestampQueries()
{
if (m_timestamp_queries[0] == 0)
return;
const bool gles = m_gl_context->IsGLES();
const auto DeleteQueries = gles ? glDeleteQueriesEXT : glDeleteQueries;
if (m_timestamp_query_started)
{
const auto EndQuery = gles ? glEndQueryEXT : glEndQuery;
EndQuery(m_timestamp_queries[m_write_timestamp_query]);
}
DeleteQueries(static_cast<u32>(m_timestamp_queries.size()), m_timestamp_queries.data());
m_timestamp_queries.fill(0);
m_read_timestamp_query = 0;
m_write_timestamp_query = 0;
m_waiting_timestamp_queries = 0;
m_timestamp_query_started = false;
}
void OpenGLHostDisplay::PopTimestampQuery()
{
const bool gles = m_gl_context->IsGLES();
if (gles)
{
GLint disjoint = 0;
glGetIntegerv(GL_GPU_DISJOINT_EXT, &disjoint);
if (disjoint)
{
Log_VerbosePrintf("GPU timing disjoint, resetting.");
if (m_timestamp_query_started)
glEndQueryEXT(GL_TIME_ELAPSED);
m_read_timestamp_query = 0;
m_write_timestamp_query = 0;
m_waiting_timestamp_queries = 0;
m_timestamp_query_started = false;
}
}
while (m_waiting_timestamp_queries > 0)
{
const auto GetQueryObjectiv = gles ? glGetQueryObjectivEXT : glGetQueryObjectiv;
const auto GetQueryObjectui64v = gles ? glGetQueryObjectui64vEXT : glGetQueryObjectui64v;
GLint available = 0;
GetQueryObjectiv(m_timestamp_queries[m_read_timestamp_query], GL_QUERY_RESULT_AVAILABLE, &available);
DebugAssert(m_read_timestamp_query != m_write_timestamp_query);
if (!available)
break;
u64 result = 0;
GetQueryObjectui64v(m_timestamp_queries[m_read_timestamp_query], GL_QUERY_RESULT, &result);
m_accumulated_gpu_time += static_cast<float>(static_cast<double>(result) / 1000000.0);
m_read_timestamp_query = (m_read_timestamp_query + 1) % NUM_TIMESTAMP_QUERIES;
m_waiting_timestamp_queries--;
}
if (m_timestamp_query_started)
{
const auto EndQuery = gles ? glEndQueryEXT : glEndQuery;
EndQuery(GL_TIME_ELAPSED);
m_write_timestamp_query = (m_write_timestamp_query + 1) % NUM_TIMESTAMP_QUERIES;
m_timestamp_query_started = false;
m_waiting_timestamp_queries++;
}
}
void OpenGLHostDisplay::KickTimestampQuery()
{
if (m_timestamp_query_started || m_waiting_timestamp_queries == NUM_TIMESTAMP_QUERIES)
return;
const bool gles = m_gl_context->IsGLES();
const auto BeginQuery = gles ? glBeginQueryEXT : glBeginQuery;
BeginQuery(GL_TIME_ELAPSED, m_timestamp_queries[m_write_timestamp_query]);
m_timestamp_query_started = true;
}
bool OpenGLHostDisplay::SetGPUTimingEnabled(bool enabled)
{
if (m_gpu_timing_enabled == enabled)
return true;
if (enabled && m_gl_context->IsGLES() && !GLAD_GL_EXT_disjoint_timer_query)
return false;
m_gpu_timing_enabled = enabled;
if (m_gpu_timing_enabled)
CreateTimestampQueries();
else
DestroyTimestampQueries();
return true;
}
float OpenGLHostDisplay::GetAndResetAccumulatedGPUTime()
{
const float value = m_accumulated_gpu_time;
m_accumulated_gpu_time = 0.0f;
return value;
}
} // namespace FrontendCommon