HostDisplay: Fix cursor texture leak
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@ -32,6 +32,11 @@ RenderAPI HostDisplay::GetPreferredAPI()
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#endif
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}
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void HostDisplay::DestroyResources()
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{
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m_cursor_texture.reset();
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}
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bool HostDisplay::UpdateTexture(GPUTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* data, u32 pitch)
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{
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void* map_ptr;
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@ -81,7 +81,7 @@ public:
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virtual bool SetFullscreen(bool fullscreen, u32 width, u32 height, float refresh_rate) = 0;
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virtual AdapterAndModeList GetAdapterAndModeList() = 0;
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virtual bool CreateResources() = 0;
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virtual void DestroyResources() = 0;
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virtual void DestroyResources();
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virtual bool SetPostProcessingChain(const std::string_view& config) = 0;
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