HostDisplay: Fix cursor texture leak
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@ -633,6 +633,8 @@ bool D3D11HostDisplay::CreateResources()
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void D3D11HostDisplay::DestroyResources()
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{
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HostDisplay::DestroyResources();
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m_post_processing_chain.ClearStages();
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m_post_processing_input_texture.Destroy();
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m_post_processing_stages.clear();
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