HostDisplay: Fix cursor texture leak
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@ -545,6 +545,8 @@ bool D3D12HostDisplay::CreateResources()
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void D3D12HostDisplay::DestroyResources()
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{
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HostDisplay::DestroyResources();
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m_post_processing_cbuffer.Destroy(false);
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m_post_processing_chain.ClearStages();
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m_post_processing_input_texture.Destroy();
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