FullscreenUI: Redo landing page and add help bar
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@ -176,6 +176,7 @@ bool ImGuiManager::Initialize(float global_scale, bool show_osd_messages, Error*
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io.BackendFlags |= ImGuiBackendFlags_HasGamepad | ImGuiBackendFlags_RendererHasVtxOffset;
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io.BackendUsingLegacyKeyArrays = 0;
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io.BackendUsingLegacyNavInputArray = 0;
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io.KeyRepeatDelay = 0.5f;
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#ifndef __ANDROID__
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// Android has no keyboard, nor are we using ImGui for any actual user-interactable windows.
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io.ConfigFlags |=
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@ -562,22 +563,21 @@ bool ImGuiManager::AddIconFonts(float size)
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static constexpr ImWchar range_fa[] = {
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0xe086, 0xe086, 0xf002, 0xf002, 0xf005, 0xf005, 0xf007, 0xf007, 0xf00c, 0xf00e, 0xf011, 0xf011, 0xf013, 0xf013,
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0xf017, 0xf017, 0xf019, 0xf019, 0xf01c, 0xf01c, 0xf021, 0xf021, 0xf023, 0xf023, 0xf025, 0xf025, 0xf027, 0xf028,
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0xf02e, 0xf02e, 0xf030, 0xf030, 0xf03a, 0xf03a, 0xf03d, 0xf03d, 0xf049, 0xf04c, 0xf050, 0xf050, 0xf059, 0xf059,
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0xf05e, 0xf05e, 0xf062, 0xf063, 0xf065, 0xf065, 0xf067, 0xf067, 0xf071, 0xf071, 0xf075, 0xf075, 0xf077, 0xf078,
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0xf07b, 0xf07c, 0xf084, 0xf085, 0xf091, 0xf091, 0xf0a0, 0xf0a0, 0xf0ac, 0xf0ad, 0xf0c5, 0xf0c5, 0xf0c7, 0xf0c9,
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0xf0cb, 0xf0cb, 0xf0d0, 0xf0d0, 0xf0dc, 0xf0dc, 0xf0e2, 0xf0e2, 0xf0e7, 0xf0e7, 0xf0eb, 0xf0eb, 0xf0f1, 0xf0f1,
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0xf0f3, 0xf0f3, 0xf0fe, 0xf0fe, 0xf110, 0xf110, 0xf119, 0xf119, 0xf11b, 0xf11c, 0xf140, 0xf140, 0xf144, 0xf144,
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0xf14a, 0xf14a, 0xf15b, 0xf15b, 0xf15d, 0xf15d, 0xf188, 0xf188, 0xf191, 0xf192, 0xf1ab, 0xf1ab, 0xf1dd, 0xf1de,
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0xf1e6, 0xf1e6, 0xf1eb, 0xf1eb, 0xf1f8, 0xf1f8, 0xf1fc, 0xf1fc, 0xf242, 0xf242, 0xf245, 0xf245, 0xf26c, 0xf26c,
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0xf279, 0xf279, 0xf2d0, 0xf2d0, 0xf2db, 0xf2db, 0xf2f2, 0xf2f2, 0xf2f5, 0xf2f5, 0xf3c1, 0xf3c1, 0xf3fd, 0xf3fd,
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0xf410, 0xf410, 0xf466, 0xf466, 0xf500, 0xf500, 0xf51f, 0xf51f, 0xf538, 0xf538, 0xf545, 0xf545, 0xf547, 0xf548,
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0xf552, 0xf552, 0xf57a, 0xf57a, 0xf5a2, 0xf5a2, 0xf5aa, 0xf5aa, 0xf5e7, 0xf5e7, 0xf65d, 0xf65e, 0xf6a9, 0xf6a9,
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0xf6cf, 0xf6cf, 0xf794, 0xf794, 0xf7c2, 0xf7c2, 0xf807, 0xf807, 0xf815, 0xf815, 0xf818, 0xf818, 0xf84c, 0xf84c,
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0xf8cc, 0xf8cc, 0x0, 0x0};
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0xf02e, 0xf02e, 0xf030, 0xf030, 0xf03a, 0xf03a, 0xf03d, 0xf03d, 0xf049, 0xf04c, 0xf050, 0xf050, 0xf05e, 0xf05e,
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0xf062, 0xf063, 0xf067, 0xf067, 0xf071, 0xf071, 0xf075, 0xf075, 0xf077, 0xf078, 0xf07b, 0xf07c, 0xf084, 0xf085,
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0xf091, 0xf091, 0xf0a0, 0xf0a0, 0xf0ac, 0xf0ad, 0xf0c5, 0xf0c5, 0xf0c7, 0xf0c9, 0xf0cb, 0xf0cb, 0xf0d0, 0xf0d0,
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0xf0dc, 0xf0dc, 0xf0e2, 0xf0e2, 0xf0e7, 0xf0e7, 0xf0eb, 0xf0eb, 0xf0f1, 0xf0f1, 0xf0f3, 0xf0f3, 0xf0fe, 0xf0fe,
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0xf110, 0xf110, 0xf119, 0xf119, 0xf11b, 0xf11c, 0xf140, 0xf140, 0xf14a, 0xf14a, 0xf15b, 0xf15b, 0xf15d, 0xf15d,
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0xf191, 0xf192, 0xf1ab, 0xf1ab, 0xf1dd, 0xf1de, 0xf1e6, 0xf1e6, 0xf1eb, 0xf1eb, 0xf1f8, 0xf1f8, 0xf1fc, 0xf1fc,
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0xf242, 0xf242, 0xf245, 0xf245, 0xf26c, 0xf26c, 0xf279, 0xf279, 0xf2d0, 0xf2d0, 0xf2db, 0xf2db, 0xf2f2, 0xf2f2,
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0xf3c1, 0xf3c1, 0xf3fd, 0xf3fd, 0xf410, 0xf410, 0xf466, 0xf466, 0xf4ce, 0xf4ce, 0xf500, 0xf500, 0xf51f, 0xf51f,
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0xf538, 0xf538, 0xf545, 0xf545, 0xf547, 0xf548, 0xf57a, 0xf57a, 0xf5a2, 0xf5a2, 0xf5aa, 0xf5aa, 0xf5e7, 0xf5e7,
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0xf65d, 0xf65e, 0xf6a9, 0xf6a9, 0xf6cf, 0xf6cf, 0xf794, 0xf794, 0xf7c2, 0xf7c2, 0xf807, 0xf807, 0xf815, 0xf815,
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0xf818, 0xf818, 0xf84c, 0xf84c, 0xf8cc, 0xf8cc, 0x0, 0x0};
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static constexpr ImWchar range_pf[] = {
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0x2196, 0x2199, 0x219e, 0x21a1, 0x21b0, 0x21b3, 0x21ba, 0x21c3, 0x21c7, 0x21ca, 0x21d0, 0x21d4, 0x21dc, 0x21dd,
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0x21e0, 0x21e3, 0x21ed, 0x21ee, 0x21f7, 0x21f8, 0x21fa, 0x21fb, 0x227a, 0x227d, 0x235e, 0x235e, 0x2360, 0x2361,
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0x2364, 0x2366, 0x23b2, 0x23b4, 0x23f4, 0x23f7, 0x2427, 0x243a, 0x243c, 0x243c, 0x243e, 0x243e, 0x2460, 0x246b,
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0x21e0, 0x21e3, 0x21ed, 0x21ee, 0x21f7, 0x21f8, 0x21fa, 0x21fb, 0x227a, 0x227f, 0x2284, 0x2284, 0x235e, 0x235e,
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0x2360, 0x2361, 0x2364, 0x2366, 0x23b2, 0x23b4, 0x23f4, 0x23f7, 0x2427, 0x243a, 0x243c, 0x243e, 0x2460, 0x246b,
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0x24f5, 0x24fd, 0x24ff, 0x24ff, 0x278a, 0x278e, 0x27fc, 0x27fc, 0xe001, 0xe001, 0xff21, 0xff3a, 0x0, 0x0};
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{
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@ -1006,14 +1006,14 @@ bool ImGuiManager::ProcessGenericInputEvent(GenericInputBinding key, float value
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ImGuiKey_GamepadL2, // R2
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};
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if (!ImGui::GetCurrentContext() || !s_imgui_wants_keyboard.load(std::memory_order_acquire))
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if (!ImGui::GetCurrentContext())
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return false;
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if (static_cast<u32>(key) >= std::size(key_map) || key_map[static_cast<u32>(key)] == ImGuiKey_None)
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return false;
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ImGui::GetIO().AddKeyAnalogEvent(key_map[static_cast<u32>(key)], (value > 0.0f), value);
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return true;
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return s_imgui_wants_keyboard.load(std::memory_order_acquire);
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}
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void ImGuiManager::CreateSoftwareCursorTextures()
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