GPU/Vulkan: Use geometry shader for line rendering at >1xIR
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@ -197,7 +197,6 @@ bool Context::SelectInstanceExtensions(ExtensionList* extension_list, bool enabl
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return false;
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#endif
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// VK_EXT_debug_report
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if (enable_debug_report && !SupportsExtension(VK_EXT_DEBUG_REPORT_EXTENSION_NAME, false))
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Log_WarningPrintf("Vulkan: Debug report requested, but extension is not available.");
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@ -422,12 +421,15 @@ bool Context::SelectDeviceExtensions(ExtensionList* extension_list, bool enable_
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bool Context::SelectDeviceFeatures()
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{
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VkPhysicalDeviceProperties properties;
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vkGetPhysicalDeviceProperties(m_physical_device, &properties);
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VkPhysicalDeviceFeatures available_features;
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vkGetPhysicalDeviceFeatures(m_physical_device, &available_features);
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if (!available_features.fillModeNonSolid)
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{
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Log_ErrorPrintf("fillModeNonSolid feature is required for line drawing.");
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return false;
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}
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// Enable the features we use.
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m_device_features.dualSrcBlend = available_features.dualSrcBlend;
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m_device_features.geometryShader = available_features.geometryShader;
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