GPU/Vulkan: Use geometry shader for line rendering at >1xIR
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@ -35,6 +35,7 @@ VkBlendFactor GetAlphaBlendFactor(VkBlendFactor factor);
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// Safe destroy helpers
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void SafeDestroyFramebuffer(VkFramebuffer& fb);
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void SafeDestroyShaderModule(VkShaderModule& sm);
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void SafeDestroyPipeline(VkPipeline& p);
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void SafeDestroyPipelineLayout(VkPipelineLayout& pl);
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void SafeDestroyDescriptorSetLayout(VkDescriptorSetLayout& dsl);
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@ -43,7 +44,7 @@ void SafeDestroySampler(VkSampler& samp);
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void SafeFreeGlobalDescriptorSet(VkDescriptorSet& ds);
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void SetViewport(VkCommandBuffer command_buffer, int x, int y, int width, int height, float min_depth = 0.0f,
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float max_depth = 1.0f);
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float max_depth = 1.0f);
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void SetScissor(VkCommandBuffer command_buffer, int x, int y, int width, int height);
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// Combines viewport and scissor updates
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