GameSettings: Fix widescreen hack not saving to cache
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@ -91,7 +91,8 @@ bool Entry::LoadFromStream(ByteStream* stream)
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if (!stream->Read2(bits.data(), num_bytes) || !ReadOptionalFromStream(stream, &display_active_start_offset) ||
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!ReadOptionalFromStream(stream, &display_active_end_offset) ||
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!ReadOptionalFromStream(stream, &display_crop_mode) || !ReadOptionalFromStream(stream, &display_aspect_ratio) ||
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!ReadOptionalFromStream(stream, &controller_1_type) || !ReadOptionalFromStream(stream, &controller_2_type))
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!ReadOptionalFromStream(stream, &controller_1_type) || !ReadOptionalFromStream(stream, &controller_2_type) ||
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!ReadOptionalFromStream(stream, &gpu_widescreen_hack))
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{
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return false;
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}
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@ -120,7 +121,7 @@ bool Entry::SaveToStream(ByteStream* stream) const
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return stream->Write2(bits.data(), num_bytes) && WriteOptionalToStream(stream, display_active_start_offset) &&
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WriteOptionalToStream(stream, display_active_end_offset) && WriteOptionalToStream(stream, display_crop_mode) &&
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WriteOptionalToStream(stream, display_aspect_ratio) && WriteOptionalToStream(stream, controller_1_type) &&
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WriteOptionalToStream(stream, controller_2_type);
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WriteOptionalToStream(stream, controller_2_type) && WriteOptionalToStream(stream, gpu_widescreen_hack);
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}
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static void ParseIniSection(Entry* entry, const char* section, const CSimpleIniA& ini)
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