GPU/HW: Fix typo in IncludeVRAMDirtyRectangle() name
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@ -194,7 +194,7 @@ protected:
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m_draw_mode.SetTexturePageChanged();
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}
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void ClearVRAMDirtyRectangle() { m_vram_dirty_rect.SetInvalid(); }
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void IncludeVRAMDityRectangle(const Common::Rectangle<u32>& rect);
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void IncludeVRAMDirtyRectangle(const Common::Rectangle<u32>& rect);
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bool IsFlushed() const { return m_batch_current_vertex_ptr == m_batch_start_vertex_ptr; }
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