GPU/HW: Fix typo in IncludeVRAMDirtyRectangle() name
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@ -1174,7 +1174,7 @@ void GPU_HW_OpenGL::CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 wid
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{
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if (src_dirty)
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UpdateVRAMReadTexture();
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IncludeVRAMDityRectangle(dst_bounds);
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IncludeVRAMDirtyRectangle(dst_bounds);
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VRAMCopyUBOData uniforms = GetVRAMCopyUBOData(src_x, src_y, dst_x, dst_y, width, height);
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uniforms.u_src_y = m_vram_texture.GetHeight() - uniforms.u_src_y - uniforms.u_height;
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@ -1243,7 +1243,7 @@ void GPU_HW_OpenGL::CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 wid
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glEnable(GL_SCISSOR_TEST);
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}
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IncludeVRAMDityRectangle(dst_bounds);
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IncludeVRAMDirtyRectangle(dst_bounds);
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}
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void GPU_HW_OpenGL::UpdateVRAMReadTexture()
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