GPU: Don't create explicit framebuffers
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@@ -64,11 +64,6 @@ private:
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std::unique_ptr<GL::Texture> m_vram_downsample_texture;
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std::unique_ptr<GL::Texture> m_display_texture;
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GLuint m_vram_fbo = 0;
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GLuint m_vram_read_fbo = 0;
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GLuint m_vram_downsample_fbo = 0;
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GLuint m_display_fbo = 0;
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GLuint m_vertex_buffer = 0;
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GLuint m_vao_id = 0;
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GLuint m_attributeless_vao_id = 0;
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