Qt: Consider per-game overrides for Edit Memory Cards menu

This commit is contained in:
Stenzek
2024-05-15 01:15:54 +10:00
parent cea061f73f
commit c116e5a1d5
3 changed files with 101 additions and 46 deletions

View File

@ -4634,6 +4634,103 @@ void System::DeleteSaveStates(const char* serial, bool resume)
}
}
std::string System::GetGameMemoryCardPath(std::string_view serial, std::string_view path, u32 slot)
{
const char* section = "MemoryCards";
const TinyString type_key = TinyString::from_format("Card{}Type", slot + 1);
const MemoryCardType default_type =
(slot == 0) ? Settings::DEFAULT_MEMORY_CARD_1_TYPE : Settings::DEFAULT_MEMORY_CARD_2_TYPE;
const MemoryCardType global_type =
Settings::ParseMemoryCardTypeName(
Host::GetBaseTinyStringSettingValue(section, type_key, Settings::GetMemoryCardTypeName(default_type)))
.value_or(default_type);
MemoryCardType type = global_type;
std::unique_ptr<INISettingsInterface> ini;
if (!serial.empty())
{
std::string game_settings_path = GetGameSettingsPath(serial);
if (FileSystem::FileExists(game_settings_path.c_str()))
{
ini = std::make_unique<INISettingsInterface>(std::move(game_settings_path));
if (!ini->Load())
{
ini.reset();
}
else if (ini->ContainsValue(section, type_key))
{
type = Settings::ParseMemoryCardTypeName(
ini->GetTinyStringValue(section, type_key, Settings::GetMemoryCardTypeName(global_type)))
.value_or(global_type);
}
}
}
else if (type == MemoryCardType::PerGame)
{
// always shared without serial
type = MemoryCardType::Shared;
}
std::string ret;
switch (type)
{
case MemoryCardType::None:
break;
case MemoryCardType::Shared:
{
const TinyString path_key = TinyString::from_format("Card{}Path", slot + 1);
std::string global_path =
Host::GetBaseStringSettingValue(section, path_key, Settings::GetDefaultSharedMemoryCardName(slot + 1).c_str());
if (ini && ini->ContainsValue(section, path_key))
ret = ini->GetStringValue(section, path_key, global_path.c_str());
else
ret = std::move(global_path);
if (!Path::IsAbsolute(ret))
ret = Path::Combine(EmuFolders::MemoryCards, ret);
}
break;
case MemoryCardType::PerGame:
ret = g_settings.GetGameMemoryCardPath(serial, slot);
break;
case MemoryCardType::PerGameTitle:
{
const GameDatabase::Entry* entry = GameDatabase::GetEntryForSerial(serial);
if (entry)
{
ret = g_settings.GetGameMemoryCardPath(Path::SanitizeFileName(entry->title), slot);
// Use disc set name if there isn't a per-disc card present.
const bool global_use_playlist_title = Host::GetBaseBoolSettingValue(section, "UsePlaylistTitle", true);
const bool use_playlist_title =
ini ? ini->GetBoolValue(section, "UsePlaylistTitle", global_use_playlist_title) : global_use_playlist_title;
if (entry->disc_set_name.empty() && use_playlist_title && !FileSystem::FileExists(ret.c_str()))
ret = g_settings.GetGameMemoryCardPath(Path::SanitizeFileName(entry->disc_set_name), slot);
}
else
{
ret = g_settings.GetGameMemoryCardPath(
Path::SanitizeFileName(Path::GetFileTitle(FileSystem::GetDisplayNameFromPath(path))), slot);
}
}
break;
case MemoryCardType::PerGameFileTitle:
{
ret = g_settings.GetGameMemoryCardPath(
Path::SanitizeFileName(Path::GetFileTitle(FileSystem::GetDisplayNameFromPath(path))), slot);
}
break;
default:
break;
}
return ret;
}
std::string System::GetMostRecentResumeSaveStatePath()
{
std::vector<FILESYSTEM_FIND_DATA> files;