FullscreenUI: Use icon font for bindings
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@ -10,6 +10,7 @@
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#include <utility>
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#include <vector>
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#include "common/small_string.h"
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#include "common/types.h"
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#include "input_manager.h"
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@ -30,7 +31,8 @@ public:
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virtual std::optional<InputBindingKey> ParseKeyString(const std::string_view& device,
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const std::string_view& binding) = 0;
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virtual std::string ConvertKeyToString(InputBindingKey key) = 0;
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virtual TinyString ConvertKeyToString(InputBindingKey key) = 0;
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virtual TinyString ConvertKeyToIcon(InputBindingKey key) = 0;
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/// Enumerates available devices. Returns a pair of the prefix (e.g. SDL-0) and the device name.
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virtual std::vector<std::pair<std::string, std::string>> EnumerateDevices() = 0;
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