FullscreenUI: Use icon font for bindings

This commit is contained in:
Stenzek
2023-11-26 21:34:00 +10:00
parent 43c0ce0b3e
commit c1d0419361
17 changed files with 798 additions and 511 deletions

View File

@ -14,6 +14,8 @@
#include "common/path.h"
#include "common/string_util.h"
#include "IconsPromptFont.h"
#include <cmath>
#ifdef __APPLE__
@ -32,6 +34,14 @@ static constexpr const char* s_sdl_axis_names[] = {
"LeftTrigger", // SDL_CONTROLLER_AXIS_TRIGGERLEFT
"RightTrigger", // SDL_CONTROLLER_AXIS_TRIGGERRIGHT
};
static constexpr const char* s_sdl_axis_icons[][2] = {
{ICON_PF_LEFT_ANALOG_LEFT, ICON_PF_LEFT_ANALOG_RIGHT}, // SDL_CONTROLLER_AXIS_LEFTX
{ICON_PF_LEFT_ANALOG_UP, ICON_PF_LEFT_ANALOG_DOWN}, // SDL_CONTROLLER_AXIS_LEFTY
{ICON_PF_RIGHT_ANALOG_LEFT, ICON_PF_RIGHT_ANALOG_RIGHT}, // SDL_CONTROLLER_AXIS_RIGHTX
{ICON_PF_RIGHT_ANALOG_UP, ICON_PF_RIGHT_ANALOG_DOWN}, // SDL_CONTROLLER_AXIS_RIGHTY
{nullptr, ICON_PF_LEFT_TRIGGER_PULL}, // SDL_CONTROLLER_AXIS_TRIGGERLEFT
{nullptr, ICON_PF_RIGHT_TRIGGER_PULL}, // SDL_CONTROLLER_AXIS_TRIGGERRIGHT
};
static constexpr const GenericInputBinding s_sdl_generic_binding_axis_mapping[][2] = {
{GenericInputBinding::LeftStickLeft, GenericInputBinding::LeftStickRight}, // SDL_CONTROLLER_AXIS_LEFTX
{GenericInputBinding::LeftStickUp, GenericInputBinding::LeftStickDown}, // SDL_CONTROLLER_AXIS_LEFTY
@ -64,6 +74,23 @@ static constexpr const char* s_sdl_button_names[] = {
"Paddle4", // SDL_CONTROLLER_BUTTON_PADDLE4
"Touchpad", // SDL_CONTROLLER_BUTTON_TOUCHPAD
};
static constexpr const char* s_sdl_button_icons[] = {
ICON_PF_BUTTON_A, // SDL_CONTROLLER_BUTTON_A
ICON_PF_BUTTON_B, // SDL_CONTROLLER_BUTTON_B
ICON_PF_BUTTON_X, // SDL_CONTROLLER_BUTTON_X
ICON_PF_BUTTON_Y, // SDL_CONTROLLER_BUTTON_Y
ICON_PF_SHARE_CAPTURE, // SDL_CONTROLLER_BUTTON_BACK
ICON_PF_XBOX, // SDL_CONTROLLER_BUTTON_GUIDE
ICON_PF_BURGER_MENU, // SDL_CONTROLLER_BUTTON_START
ICON_PF_LEFT_ANALOG_CLICK, // SDL_CONTROLLER_BUTTON_LEFTSTICK
ICON_PF_RIGHT_ANALOG_CLICK, // SDL_CONTROLLER_BUTTON_RIGHTSTICK
ICON_PF_LEFT_SHOULDER_LB, // SDL_CONTROLLER_BUTTON_LEFTSHOULDER
ICON_PF_RIGHT_SHOULDER_RB, // SDL_CONTROLLER_BUTTON_RIGHTSHOULDER
ICON_PF_XBOX_DPAD_UP, // SDL_CONTROLLER_BUTTON_DPAD_UP
ICON_PF_XBOX_DPAD_DOWN, // SDL_CONTROLLER_BUTTON_DPAD_DOWN
ICON_PF_XBOX_DPAD_LEFT, // SDL_CONTROLLER_BUTTON_DPAD_LEFT
ICON_PF_XBOX_DPAD_RIGHT, // SDL_CONTROLLER_BUTTON_DPAD_RIGHT
};
static constexpr const GenericInputBinding s_sdl_generic_binding_button_mapping[] = {
GenericInputBinding::Cross, // SDL_CONTROLLER_BUTTON_A
GenericInputBinding::Circle, // SDL_CONTROLLER_BUTTON_B
@ -416,9 +443,9 @@ std::optional<InputBindingKey> SDLInputSource::ParseKeyString(const std::string_
return std::nullopt;
}
std::string SDLInputSource::ConvertKeyToString(InputBindingKey key)
TinyString SDLInputSource::ConvertKeyToString(InputBindingKey key)
{
std::string ret;
TinyString ret;
if (key.source_type == InputSourceType::SDL)
{
@ -428,40 +455,64 @@ std::string SDLInputSource::ConvertKeyToString(InputBindingKey key)
(key.modifier == InputModifier::FullAxis ? "Full" : (key.modifier == InputModifier::Negate ? "-" : "+"));
if (key.data < std::size(s_sdl_axis_names))
{
ret = fmt::format("SDL-{}/{}{}", static_cast<u32>(key.source_index), modifier, s_sdl_axis_names[key.data]);
ret.fmt("SDL-{}/{}{}", static_cast<u32>(key.source_index), modifier, s_sdl_axis_names[key.data]);
}
else
{
ret = fmt::format("SDL-{}/{}Axis{}{}", static_cast<u32>(key.source_index), modifier,
key.data - static_cast<u32>(std::size(s_sdl_axis_names)), key.invert ? "~" : "");
ret.fmt("SDL-{}/{}Axis{}{}", static_cast<u32>(key.source_index), modifier,
key.data - static_cast<u32>(std::size(s_sdl_axis_names)), key.invert ? "~" : "");
}
}
else if (key.source_subtype == InputSubclass::ControllerButton)
{
if (key.data < std::size(s_sdl_button_names))
{
ret = fmt::format("SDL-{}/{}", static_cast<u32>(key.source_index), s_sdl_button_names[key.data]);
ret.fmt("SDL-{}/{}", static_cast<u32>(key.source_index), s_sdl_button_names[key.data]);
}
else
{
ret = fmt::format("SDL-{}/Button{}", static_cast<u32>(key.source_index),
key.data - static_cast<u32>(std::size(s_sdl_button_names)));
ret.fmt("SDL-{}/Button{}", static_cast<u32>(key.source_index),
key.data - static_cast<u32>(std::size(s_sdl_button_names)));
}
}
else if (key.source_subtype == InputSubclass::ControllerHat)
{
const u32 hat_index = key.data / static_cast<u32>(std::size(s_sdl_hat_direction_names));
const u32 hat_direction = key.data % static_cast<u32>(std::size(s_sdl_hat_direction_names));
ret = fmt::format("SDL-{}/Hat{}{}", static_cast<u32>(key.source_index), hat_index,
s_sdl_hat_direction_names[hat_direction]);
ret.fmt("SDL-{}/Hat{}{}", static_cast<u32>(key.source_index), hat_index,
s_sdl_hat_direction_names[hat_direction]);
}
else if (key.source_subtype == InputSubclass::ControllerMotor)
{
ret = fmt::format("SDL-{}/{}Motor", static_cast<u32>(key.source_index), key.data ? "Large" : "Small");
ret.fmt("SDL-{}/{}Motor", static_cast<u32>(key.source_index), key.data ? "Large" : "Small");
}
else if (key.source_subtype == InputSubclass::ControllerHaptic)
{
ret = fmt::format("SDL-{}/Haptic", static_cast<u32>(key.source_index));
ret.fmt("SDL-{}/Haptic", static_cast<u32>(key.source_index));
}
}
return ret;
}
TinyString SDLInputSource::ConvertKeyToIcon(InputBindingKey key)
{
TinyString ret;
if (key.source_type == InputSourceType::SDL)
{
if (key.source_subtype == InputSubclass::ControllerAxis)
{
if (key.data < std::size(s_sdl_axis_icons) && key.modifier != InputModifier::FullAxis)
{
ret.fmt("SDL-{} {}", static_cast<u32>(key.source_index),
s_sdl_axis_icons[key.data][key.modifier == InputModifier::None]);
}
}
else if (key.source_subtype == InputSubclass::ControllerButton)
{
if (key.data < std::size(s_sdl_button_icons))
ret.fmt("SDL-{} {}", static_cast<u32>(key.source_index), s_sdl_button_icons[key.data]);
}
}