FullscreenUI: Use icon font for bindings
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@ -34,7 +34,8 @@ public:
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std::optional<InputBindingKey> ParseKeyString(const std::string_view& device,
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const std::string_view& binding) override;
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std::string ConvertKeyToString(InputBindingKey key) override;
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TinyString ConvertKeyToString(InputBindingKey key) override;
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TinyString ConvertKeyToIcon(InputBindingKey key) override;
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bool ProcessSDLEvent(const SDL_Event* event);
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