FullscreenUI: Use icon font for bindings
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@ -89,7 +89,12 @@ std::optional<InputBindingKey> Win32RawInputSource::ParseKeyString(const std::st
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return std::nullopt;
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}
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std::string Win32RawInputSource::ConvertKeyToString(InputBindingKey key)
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TinyString Win32RawInputSource::ConvertKeyToString(InputBindingKey key)
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{
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return {};
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}
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TinyString Win32RawInputSource::ConvertKeyToIcon(InputBindingKey key)
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{
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return {};
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}
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