GLContext: Dynamically load wayland-egl
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@ -205,7 +205,6 @@ if(USE_WAYLAND)
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gl/context_egl_wayland.h
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)
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target_compile_definitions(common PRIVATE "-DUSE_WAYLAND=1")
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target_link_libraries(common PRIVATE Wayland::Egl)
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endif()
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if(APPLE)
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