GPU: 24-bit display depth support
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@ -88,6 +88,7 @@ protected:
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bool blending);
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std::string GenerateScreenQuadVertexShader();
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std::string GenerateFillFragmentShader();
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std::string GenerateRGB24DecodeFragmentShader();
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u32 m_resolution_scale = 1;
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HWRenderBatch m_batch = {};
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