Qt: Move some options around
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@@ -27,6 +27,8 @@ EnhancementSettingsWidget::EnhancementSettingsWidget(QtHostInterface* host_inter
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&Settings::ParseTextureFilterName, &Settings::GetTextureFilterName,
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Settings::DEFAULT_GPU_TEXTURE_FILTER);
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.widescreenHack, "GPU", "WidescreenHack", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.useSoftwareRendererForReadbacks, "GPU",
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"UseSoftwareRendererForReadbacks", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.pgxpEnable, "GPU", "PGXPEnable", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.pgxpCulling, "GPU", "PGXPCulling", true);
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@@ -98,6 +100,10 @@ EnhancementSettingsWidget::EnhancementSettingsWidget(QtHostInterface* host_inter
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"increasing the field of view from 4:3 to the chosen display aspect ratio in 3D games. <br>For 2D games, or "
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"games which use pre-rendered backgrounds, this enhancement will not work as expected. <br><b><u>May not be "
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"compatible with all games.</u></b>"));
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dialog->registerWidgetHelp(
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m_ui.useSoftwareRendererForReadbacks, tr("Use Software Renderer For Readbacks"), tr("Unchecked"),
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tr("Runs the software renderer in parallel for VRAM readbacks. On some systems, this may result in greater "
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"performance when using graphical enhancements with the hardware renderer."));
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dialog->registerWidgetHelp(
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m_ui.pgxpEnable, tr("Geometry Correction"), tr("Unchecked"),
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tr("Reduces \"wobbly\" polygons and \"warping\" textures that are common in PS1 games. <br>Only "
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