GPU: Implement interlaced VRAM fills
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@@ -17,6 +17,7 @@ public:
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std::string GenerateBatchLineExpandGeometryShader();
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std::string GenerateScreenQuadVertexShader();
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std::string GenerateFillFragmentShader();
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std::string GenerateInterlacedFillFragmentShader();
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std::string GenerateCopyFragmentShader();
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std::string GenerateDisplayFragmentShader(bool depth_24bit, bool interlaced);
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std::string GenerateVRAMReadFragmentShader();
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