GPU: Move resolution scale to hardware backend only
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@ -11,6 +11,7 @@ public:
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GPU_HW();
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virtual ~GPU_HW();
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virtual bool Initialize(System* system, DMA* dma, InterruptController* interrupt_controller, Timers* timers) override;
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virtual void Reset() override;
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virtual void UpdateSettings() override;
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@ -108,6 +109,8 @@ protected:
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std::string GenerateDisplayFragmentShader(bool depth_24bit, bool interlaced);
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HWRenderBatch m_batch = {};
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u32 m_resolution_scale = 1;
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u32 m_max_resolution_scale = 1;
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bool m_true_color = false;
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private:
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