FullscreenUI: Support modal error/confirmation
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@ -253,57 +253,6 @@ std::optional<CommonHostInterface::HostKeyCode> SDLHostInterface::GetHostKeyCode
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return static_cast<HostKeyCode>(*code);
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}
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void SDLHostInterface::ReportError(const char* message)
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{
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const bool was_fullscreen = IsFullscreen();
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if (was_fullscreen)
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SetFullscreen(false);
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "DuckStation", message, m_window);
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if (was_fullscreen)
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SetFullscreen(true);
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}
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void SDLHostInterface::ReportMessage(const char* message)
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{
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AddOSDMessage(message, 2.0f);
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}
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bool SDLHostInterface::ConfirmMessage(const char* message)
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{
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const bool was_fullscreen = IsFullscreen();
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if (was_fullscreen)
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SetFullscreen(false);
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SDL_MessageBoxData mbd = {};
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mbd.flags = SDL_MESSAGEBOX_INFORMATION;
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mbd.window = m_window;
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mbd.title = "DuckStation";
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mbd.message = message;
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mbd.numbuttons = 2;
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// Why the heck these are reversed I have no idea...
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SDL_MessageBoxButtonData buttons[2] = {};
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buttons[1].flags = SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT;
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buttons[1].buttonid = 0;
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buttons[1].text = "Yes";
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buttons[0].flags = SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT;
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buttons[0].buttonid = 1;
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buttons[0].text = "No";
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mbd.buttons = buttons;
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mbd.numbuttons = countof(buttons);
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int button_id = 0;
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SDL_ShowMessageBox(&mbd, &button_id);
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const bool result = (button_id == 0);
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if (was_fullscreen)
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SetFullscreen(true);
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return result;
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}
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void SDLHostInterface::PollAndUpdate()
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{
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// Process SDL events before the controller interface can steal them.
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