Cheats: Update Cheat Manager state on toggling cheats from the list
Fixes a visual desync of these two lists
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@ -179,6 +179,8 @@ void CheatManagerDialog::connectUi()
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connect(m_ui.watchTable, &QTableWidget::currentItemChanged, this, &CheatManagerDialog::watchCurrentItemChanged);
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connect(m_ui.scanTable, &QTableWidget::itemChanged, this, &CheatManagerDialog::scanItemChanged);
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connect(m_ui.watchTable, &QTableWidget::itemChanged, this, &CheatManagerDialog::watchItemChanged);
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connect(QtHostInterface::GetInstance(), &QtHostInterface::cheatEnabled, this, &CheatManagerDialog::setCheatCheckState);
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}
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void CheatManagerDialog::showEvent(QShowEvent* event)
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@ -488,12 +490,7 @@ void CheatManagerDialog::activateCheat(u32 index)
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}
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const bool new_enabled = !cc.enabled;
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QTreeWidgetItem* item = getItemForCheatIndex(index);
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if (item)
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{
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QSignalBlocker sb(m_ui.cheatList);
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item->setCheckState(0, new_enabled ? Qt::Checked : Qt::Unchecked);
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}
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setCheatCheckState(index, new_enabled);
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QtHostInterface::GetInstance()->executeOnEmulationThread([index, new_enabled]() {
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System::GetCheatList()->SetCodeEnabled(index, new_enabled);
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@ -501,6 +498,16 @@ void CheatManagerDialog::activateCheat(u32 index)
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});
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}
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void CheatManagerDialog::setCheatCheckState(u32 index, bool checked)
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{
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QTreeWidgetItem* item = getItemForCheatIndex(index);
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if (item)
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{
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QSignalBlocker sb(m_ui.cheatList);
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item->setCheckState(0, checked ? Qt::Checked : Qt::Unchecked);
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}
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}
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void CheatManagerDialog::newCategoryClicked()
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{
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QString group_name = QInputDialog::getText(this, tr("Add Group"), tr("Group Name:"));
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