System: Move present skip check to core
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@ -124,7 +124,7 @@ public:
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u32 width, u32 height, void* out_data, u32 out_data_stride) = 0;
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/// Returns false if the window was completely occluded.
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virtual bool Render() = 0;
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virtual bool Render(bool skip_present) = 0;
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/// Renders the display with postprocessing to the specified image.
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virtual bool RenderScreenshot(u32 width, u32 height, std::vector<u32>* out_pixels, u32* out_stride,
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@ -318,6 +318,6 @@ void ReleaseHostDisplay();
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//void EndPresentFrame();
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/// Provided by the host; renders the display.
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void RenderDisplay();
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void RenderDisplay(bool skip_present);
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void InvalidateDisplay();
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} // namespace Host
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@ -996,7 +996,7 @@ bool System::LoadState(const char* filename)
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ResetPerformanceCounters();
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ResetThrottler();
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Host::RenderDisplay();
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Host::RenderDisplay(false);
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Log_VerbosePrintf("Loading state took %.2f msec", load_timer.GetTimeMilliseconds());
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return true;
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}
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@ -1463,7 +1463,7 @@ void System::Execute()
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PauseSystem(true);
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}
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Host::RenderDisplay();
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Host::RenderDisplay(g_host_display->ShouldSkipDisplayingFrame());
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System::UpdatePerformanceCounters();
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@ -1502,7 +1502,7 @@ void System::RecreateSystem()
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ResetPerformanceCounters();
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ResetThrottler();
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Host::RenderDisplay();
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Host::RenderDisplay(false);
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if (was_paused)
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PauseSystem(true);
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