HostInterface: Move throttle and perf stats to System class

This commit is contained in:
Connor McLaughlin
2020-02-09 22:16:25 +09:00
parent 895cefec60
commit c820ddba79
10 changed files with 180 additions and 182 deletions

View File

@ -6,7 +6,6 @@
#include "common/file_system.h"
#include "common/log.h"
#include "common/string_util.h"
#include "common/timer.h"
#include "dma.h"
#include "game_list.h"
#include "gpu.h"
@ -20,12 +19,6 @@
#include <imgui.h>
Log_SetChannel(HostInterface);
#ifdef _WIN32
#include "common/windows_headers.h"
#else
#include <time.h>
#endif
#if defined(ANDROID) || (defined(__GNUC__) && __GNUC__ < 8)
static std::string GetRelativePath(const std::string& path, const char* new_filename)
@ -58,7 +51,6 @@ HostInterface::HostInterface()
m_game_list = std::make_unique<GameList>();
m_game_list->SetCacheFilename(GetGameListCacheFileName());
m_game_list->SetDatabaseFilename(GetGameListDatabaseFileName());
m_last_throttle_time = Common::Timer::GetValue();
}
HostInterface::~HostInterface() = default;
@ -91,7 +83,6 @@ bool HostInterface::BootSystem(const char* filename, const char* state_filename)
void HostInterface::ResetSystem()
{
m_system->Reset();
ResetPerformanceCounters();
AddOSDMessage("System reset.");
}
@ -138,7 +129,7 @@ void HostInterface::DrawFPSWindow()
const bool show_vps = true;
const bool show_speed = true;
if (!(show_fps | show_vps | show_speed))
if (!(show_fps | show_vps | show_speed) || !m_system)
return;
const ImVec2 window_size =
@ -158,7 +149,7 @@ void HostInterface::DrawFPSWindow()
bool first = true;
if (show_fps)
{
ImGui::Text("%.2f", m_fps);
ImGui::Text("%.2f", m_system->GetFPS());
first = false;
}
if (show_vps)
@ -174,7 +165,7 @@ void HostInterface::DrawFPSWindow()
ImGui::SameLine();
}
ImGui::Text("%.2f", m_vps);
ImGui::Text("%.2f", m_system->GetVPS());
}
if (show_speed)
{
@ -189,10 +180,11 @@ void HostInterface::DrawFPSWindow()
ImGui::SameLine();
}
const u32 rounded_speed = static_cast<u32>(std::round(m_speed));
if (m_speed < 90.0f)
const float speed = m_system->GetEmulationSpeed();
const u32 rounded_speed = static_cast<u32>(std::round(speed));
if (speed < 90.0f)
ImGui::TextColored(ImVec4(1.0f, 0.4f, 0.4f, 1.0f), "%u%%", rounded_speed);
else if (m_speed < 110.0f)
else if (speed < 110.0f)
ImGui::TextColored(ImVec4(1.0f, 1.0f, 1.0f, 1.0f), "%u%%", rounded_speed);
else
ImGui::TextColored(ImVec4(0.4f, 1.0f, 0.4f, 1.0f), "%u%%", rounded_speed);
@ -347,45 +339,6 @@ std::optional<std::vector<u8>> HostInterface::GetBIOSImage(ConsoleRegion region)
return BIOS::LoadImageFromFile(m_settings.bios_path);
}
void HostInterface::Throttle()
{
// Allow variance of up to 40ms either way.
constexpr s64 MAX_VARIANCE_TIME = INT64_C(40000000);
// Don't sleep for <1ms or >=period.
constexpr s64 MINIMUM_SLEEP_TIME = INT64_C(1000000);
// Use unsigned for defined overflow/wrap-around.
const u64 time = static_cast<u64>(m_throttle_timer.GetTimeNanoseconds());
const s64 sleep_time = static_cast<s64>(m_last_throttle_time - time);
if (std::abs(sleep_time) >= MAX_VARIANCE_TIME)
{
#ifndef _DEBUG
// Don't display the slow messages in debug, it'll always be slow...
// Limit how often the messages are displayed.
if (m_speed_lost_time_timestamp.GetTimeSeconds() >= 1.0f)
{
Log_WarningPrintf("System too %s, lost %.2f ms", sleep_time < 0 ? "slow" : "fast",
static_cast<double>(std::abs(sleep_time) - MAX_VARIANCE_TIME) / 1000000.0);
m_speed_lost_time_timestamp.Reset();
}
#endif
m_last_throttle_time = 0;
m_throttle_timer.Reset();
}
else if (sleep_time >= MINIMUM_SLEEP_TIME && sleep_time <= m_throttle_period)
{
#ifdef WIN32
Sleep(static_cast<u32>(sleep_time / 1000000));
#else
const struct timespec ts = {0, static_cast<long>(sleep_time)};
nanosleep(&ts, nullptr);
#endif
}
m_last_throttle_time += m_throttle_period;
}
bool HostInterface::LoadState(const char* filename)
{
std::unique_ptr<ByteStream> stream = FileSystem::OpenFile(filename, BYTESTREAM_OPEN_READ | BYTESTREAM_OPEN_STREAMED);
@ -441,13 +394,13 @@ void HostInterface::UpdateSpeedLimiterState()
m_audio_stream->EmptyBuffers();
m_display->SetVSync(video_sync_enabled);
m_throttle_timer.Reset();
m_last_throttle_time = 0;
if (m_system)
m_system->ResetPerformanceCounters();
}
void HostInterface::SwitchGPURenderer() {}
void HostInterface::OnPerformanceCountersUpdated() {}
void HostInterface::OnSystemPerformanceCountersUpdated() {}
void HostInterface::OnRunningGameChanged() {}
@ -647,59 +600,3 @@ void HostInterface::ModifyResolutionScale(s32 increment)
GPU::VRAM_WIDTH * m_settings.gpu_resolution_scale,
GPU::VRAM_HEIGHT * m_settings.gpu_resolution_scale);
}
void HostInterface::RunFrame()
{
m_frame_timer.Reset();
m_system->RunFrame();
UpdatePerformanceCounters();
}
void HostInterface::UpdatePerformanceCounters()
{
const float frame_time = static_cast<float>(m_frame_timer.GetTimeMilliseconds());
m_average_frame_time_accumulator += frame_time;
m_worst_frame_time_accumulator = std::max(m_worst_frame_time_accumulator, frame_time);
// update fps counter
const float time = static_cast<float>(m_fps_timer.GetTimeSeconds());
if (time < 1.0f)
return;
const float frames_presented = static_cast<float>(m_system->GetFrameNumber() - m_last_frame_number);
m_worst_frame_time = m_worst_frame_time_accumulator;
m_worst_frame_time_accumulator = 0.0f;
m_average_frame_time = m_average_frame_time_accumulator / frames_presented;
m_average_frame_time_accumulator = 0.0f;
m_vps = static_cast<float>(frames_presented / time);
m_last_frame_number = m_system->GetFrameNumber();
m_fps = static_cast<float>(m_system->GetInternalFrameNumber() - m_last_internal_frame_number) / time;
m_last_internal_frame_number = m_system->GetInternalFrameNumber();
m_speed = static_cast<float>(static_cast<double>(m_system->GetGlobalTickCounter() - m_last_global_tick_counter) /
(static_cast<double>(MASTER_CLOCK) * time)) *
100.0f;
m_last_global_tick_counter = m_system->GetGlobalTickCounter();
m_fps_timer.Reset();
OnPerformanceCountersUpdated();
}
void HostInterface::ResetPerformanceCounters()
{
if (m_system)
{
m_last_frame_number = m_system->GetFrameNumber();
m_last_internal_frame_number = m_system->GetInternalFrameNumber();
m_last_global_tick_counter = m_system->GetGlobalTickCounter();
}
else
{
m_last_frame_number = 0;
m_last_internal_frame_number = 0;
m_last_global_tick_counter = 0;
}
m_average_frame_time_accumulator = 0.0f;
m_worst_frame_time_accumulator = 0.0f;
m_fps_timer.Reset();
}