Misc: Make controller bindings translatable
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@ -182,8 +182,10 @@ static const Controller::ControllerBindingInfo s_binding_info[] = {
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name, display_name, static_cast<u32>(button), InputBindingInfo::Type::Button, genb \
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}
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BUTTON("Left", "Left Button", PlayStationMouse::Button::Left, GenericInputBinding::Cross),
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BUTTON("Right", "Right Button", PlayStationMouse::Button::Right, GenericInputBinding::Circle),
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// clang-format off
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BUTTON("Left", TRANSLATE_NOOP("PlayStationMouse", "Left Button"), PlayStationMouse::Button::Left, GenericInputBinding::Cross),
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BUTTON("Right", TRANSLATE_NOOP("PlayStationMouse", "Right Button"), PlayStationMouse::Button::Right, GenericInputBinding::Circle),
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// clang-format on
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#undef BUTTON
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};
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