OpenGLDevice: Persist GL_SCISSOR_TEST enabled
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@ -333,6 +333,9 @@ bool OpenGLDevice::CreateDevice(const std::string_view& adapter, bool threaded_p
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if (!CreateBuffers(buggy_pbo))
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return false;
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// Scissor test should always be enabled.
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glEnable(GL_SCISSOR_TEST);
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return true;
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}
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