GPU: Add force true color setting
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@ -12,6 +12,7 @@ public:
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virtual ~GPU_HW();
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virtual void Reset() override;
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virtual void UpdateSettings() override;
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protected:
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enum class HWPrimitive : u8
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@ -107,6 +108,7 @@ protected:
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std::string GenerateDisplayFragmentShader(bool depth_24bit, bool interlaced);
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HWRenderBatch m_batch = {};
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bool m_true_color = false;
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private:
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static HWPrimitive GetPrimitiveForCommand(RenderCommand rc);
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