Misc: Pass string_view by value
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@ -112,16 +112,16 @@ using GameHash = u64;
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extern TickCount g_ticks_per_second;
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/// Returns true if the filename is a PlayStation executable we can inject.
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bool IsExeFileName(const std::string_view& path);
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bool IsExeFileName(std::string_view path);
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/// Returns true if the filename is a Portable Sound Format file we can uncompress/load.
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bool IsPsfFileName(const std::string_view& path);
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bool IsPsfFileName(std::string_view path);
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/// Returns true if the filename is one we can load.
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bool IsLoadableFilename(const std::string_view& path);
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bool IsLoadableFilename(std::string_view path);
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/// Returns true if the filename is a save state.
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bool IsSaveStateFilename(const std::string_view& path);
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bool IsSaveStateFilename(std::string_view path);
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/// Returns the preferred console type for a disc.
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ConsoleRegion GetConsoleRegionForDiscRegion(DiscRegion region);
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@ -139,10 +139,10 @@ DiscRegion GetRegionForPsf(const char* path);
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std::optional<DiscRegion> GetRegionForPath(const char* image_path);
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/// Returns the path for the game settings ini file for the specified serial.
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std::string GetGameSettingsPath(const std::string_view& game_serial);
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std::string GetGameSettingsPath(std::string_view game_serial);
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/// Returns the path for the input profile ini file with the specified name (may not exist).
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std::string GetInputProfilePath(const std::string_view& name);
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std::string GetInputProfilePath(std::string_view name);
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State GetState();
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void SetState(State new_state);
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@ -332,7 +332,7 @@ u32 GetMediaSubImageCount();
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u32 GetMediaSubImageIndex();
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/// Returns the index of the specified path in the playlist, or UINT32_MAX if it does not exist.
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u32 GetMediaSubImageIndexForTitle(const std::string_view& title);
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u32 GetMediaSubImageIndexForTitle(std::string_view title);
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/// Returns the path to the specified playlist index.
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std::string GetMediaSubImageTitle(u32 index);
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@ -374,7 +374,7 @@ void DoFrameStep();
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void DoToggleCheats();
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/// Returns the path to a save state file. Specifying an index of -1 is the "resume" save state.
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std::string GetGameSaveStateFileName(const std::string_view& serial, s32 slot);
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std::string GetGameSaveStateFileName(std::string_view serial, s32 slot);
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/// Returns the path to a save state file. Specifying an index of -1 is the "resume" save state.
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std::string GetGlobalSaveStateFileName(s32 slot);
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