Misc: Pass string_view by value
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@ -26,7 +26,7 @@ public:
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ALWAYS_INLINE ID3D11SamplerState* GetSamplerState() const { return m_ss.Get(); }
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ALWAYS_INLINE ID3D11SamplerState* const* GetSamplerStateArray() const { return m_ss.GetAddressOf(); }
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void SetDebugName(const std::string_view& name) override;
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void SetDebugName(std::string_view name) override;
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private:
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D3D11Sampler(ComPtr<ID3D11SamplerState> ss);
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@ -85,7 +85,7 @@ public:
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bool Map(void** map, u32* map_stride, u32 x, u32 y, u32 width, u32 height, u32 layer = 0, u32 level = 0) override;
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void Unmap() override;
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void SetDebugName(const std::string_view& name) override;
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void SetDebugName(std::string_view name) override;
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private:
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D3D11Texture(u32 width, u32 height, u32 layers, u32 levels, u32 samples, Type type, Format format,
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@ -113,7 +113,7 @@ public:
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void* Map(u32 required_elements) override;
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void Unmap(u32 used_elements) override;
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void SetDebugName(const std::string_view& name) override;
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void SetDebugName(std::string_view name) override;
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private:
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D3D11StreamBuffer m_buffer;
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