Misc: Pass string_view by value
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@ -27,7 +27,7 @@ public:
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bool Map(void** map, u32* map_stride, u32 x, u32 y, u32 width, u32 height, u32 layer = 0, u32 level = 0) override;
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void Unmap() override;
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void SetDebugName(const std::string_view& name) override;
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void SetDebugName(std::string_view name) override;
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static std::unique_ptr<OpenGLTexture> Create(u32 width, u32 height, u32 layers, u32 levels, u32 samples, Type type,
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Format format, const void* data = nullptr, u32 data_pitch = 0);
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@ -73,7 +73,7 @@ public:
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void* Map(u32 required_elements) override;
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void Unmap(u32 used_elements) override;
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void SetDebugName(const std::string_view& name) override;
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void SetDebugName(std::string_view name) override;
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private:
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OpenGLTextureBuffer(Format format, u32 size_in_elements, std::unique_ptr<OpenGLStreamBuffer> buffer,
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@ -92,7 +92,7 @@ public:
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ALWAYS_INLINE GLuint GetID() const { return m_id; }
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void SetDebugName(const std::string_view& name) override;
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void SetDebugName(std::string_view name) override;
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private:
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OpenGLSampler(GLuint id);
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