GameList: Add played time tracker
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@@ -1,4 +1,5 @@
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#pragma once
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#include "common/string.h"
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#include "core/game_database.h"
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#include "core/types.h"
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#include "util/cd_image.h"
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@@ -35,6 +36,8 @@ struct Entry
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std::string developer;
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u64 total_size = 0;
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std::time_t last_modified_time = 0;
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std::time_t last_played_time = 0;
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std::time_t total_played_time = 0;
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u64 release_date = 0;
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u32 supported_controllers = ~static_cast<u32>(0);
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@@ -73,6 +76,15 @@ bool IsGameListLoaded();
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/// If only_cache is set, no new files will be scanned, only those present in the cache.
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void Refresh(bool invalidate_cache, bool only_cache = false, ProgressCallback* progress = nullptr);
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/// Add played time for the specified serial.
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void AddPlayedTimeForSerial(const std::string& serial, std::time_t last_time, std::time_t add_time);
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/// Formats a timestamp to something human readable (e.g. Today, Yesterday, 10/11/12).
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TinyString FormatTimestamp(std::time_t timestamp);
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/// Formats a timespan to something human readable (e.g. 1h2m3s).
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TinyString FormatTimespan(std::time_t timespan);
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std::string GetCoverImagePathForEntry(const Entry* entry);
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std::string GetCoverImagePath(const std::string& path, const std::string& serial, const std::string& title);
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std::string GetNewCoverImagePathForEntry(const Entry* entry, const char* new_filename, bool use_serial);
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