PostProcessing: Fix for Metal renderer

This commit is contained in:
Stenzek
2023-11-04 20:28:45 +10:00
parent 9d88a373bd
commit ca5b07acff
4 changed files with 19 additions and 17 deletions

View File

@ -699,8 +699,6 @@ bool PostProcessing::Apply(GPUFramebuffer* final_target, s32 final_left, s32 fin
if (!CheckTargets(target_format, target_width, target_height))
return false;
g_gpu_device->SetViewportAndScissor(final_left, final_top, final_width, final_height);
GPUTexture* input = s_input_texture.get();
GPUFramebuffer* input_fb = s_input_framebuffer.get();
GPUTexture* output = s_output_texture.get();