PostProcessing: Fix for Metal renderer
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@ -699,8 +699,6 @@ bool PostProcessing::Apply(GPUFramebuffer* final_target, s32 final_left, s32 fin
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if (!CheckTargets(target_format, target_width, target_height))
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return false;
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g_gpu_device->SetViewportAndScissor(final_left, final_top, final_width, final_height);
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GPUTexture* input = s_input_texture.get();
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GPUFramebuffer* input_fb = s_input_framebuffer.get();
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GPUTexture* output = s_output_texture.get();
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