PostProcessing: Fix for Metal renderer
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@ -19,7 +19,7 @@ ShaderGen::ShaderGen(RenderAPI render_api, bool supports_dual_source_blend)
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m_spirv(render_api == RenderAPI::Vulkan || render_api == RenderAPI::Metal),
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m_supports_dual_source_blend(supports_dual_source_blend), m_use_glsl_interface_blocks(false)
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{
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#if defined(ENABLE_OPENGL) || defined(ENABLE_VULKAN)
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#if defined(ENABLE_OPENGL) || defined(ENABLE_VULKAN) || defined(__APPLE__)
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if (m_glsl)
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{
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#ifdef ENABLE_OPENGL
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