GPU/HW: Only copy the dirty area to the VRAM read texture
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@ -385,9 +385,11 @@ protected:
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}
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bool IsTexturePageChanged() const { return texture_page_changed; }
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void SetTexturePageChanged() { texture_page_changed = true; }
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void ClearTexturePageChangedFlag() { texture_page_changed = false; }
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bool IsTextureWindowChanged() const { return texture_window_changed; }
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void SetTextureWindowChanged() { texture_window_changed = true; }
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void ClearTextureWindowChangedFlag() { texture_window_changed = false; }
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void SetFromPolygonTexcoord(u32 texcoord0, u32 texcoord1);
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