Add debanding option to improve gradient smoothness with truecolor
This option only has an effect if true color is also enabled.
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@@ -11,7 +11,7 @@ public:
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GPU_HW_ShaderGen(RenderAPI render_api, u32 resolution_scale, u32 multisamples, bool per_sample_shading,
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bool true_color, bool scaled_dithering, GPUTextureFilter texture_filtering, bool uv_limits,
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bool pgxp_depth, bool disable_color_perspective, bool supports_dual_source_blend,
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bool supports_framebuffer_fetch);
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bool supports_framebuffer_fetch, bool debanding);
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~GPU_HW_ShaderGen();
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std::string GenerateBatchVertexShader(bool textured);
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@@ -51,4 +51,5 @@ private:
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bool m_uv_limits;
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bool m_pgxp_depth;
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bool m_disable_color_perspective;
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bool m_debanding;
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};
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