Settings: Fix incorrect UI for xBR texture filter

This commit is contained in:
Connor McLaughlin
2020-09-13 00:52:06 +10:00
parent 455ce05bd8
commit ccaff2e7cd
4 changed files with 5 additions and 5 deletions

View File

@ -768,7 +768,7 @@ void FilteredSampleFromVRAM(uint4 texpage, float2 coords, float4 uv_limits,
}
)";
}
else if (texture_filter == GPUTextureFilter::xBRZ)
else if (texture_filter == GPUTextureFilter::xBR)
{
ss << R"(
CONSTANT int BLEND_NONE = 0;