Settings: Fix incorrect UI for xBR texture filter
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@ -768,7 +768,7 @@ void FilteredSampleFromVRAM(uint4 texpage, float2 coords, float4 uv_limits,
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}
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)";
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}
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else if (texture_filter == GPUTextureFilter::xBRZ)
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else if (texture_filter == GPUTextureFilter::xBR)
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{
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ss << R"(
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CONSTANT int BLEND_NONE = 0;
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