Settings: Fix incorrect UI for xBR texture filter

This commit is contained in:
Connor McLaughlin
2020-09-13 00:52:06 +10:00
parent 455ce05bd8
commit ccaff2e7cd
4 changed files with 5 additions and 5 deletions

View File

@ -452,10 +452,10 @@ const char* Settings::GetRendererDisplayName(GPURenderer renderer)
return s_gpu_renderer_display_names[static_cast<int>(renderer)];
}
static constexpr auto s_texture_filter_names = make_array("Nearest", "Bilinear", "JINC2", "xBRZ");
static constexpr auto s_texture_filter_names = make_array("Nearest", "Bilinear", "JINC2", "xBR");
static constexpr auto s_texture_filter_display_names =
make_array(TRANSLATABLE("GPUTextureFilter", "Nearest-Neighbor"), TRANSLATABLE("GPUTextureFilter", "Bilinear"),
TRANSLATABLE("GPUTextureFilter", "JINC2"), TRANSLATABLE("GPUTextureFilter", "xBRZ"));
TRANSLATABLE("GPUTextureFilter", "JINC2"), TRANSLATABLE("GPUTextureFilter", "xBR"));
std::optional<GPUTextureFilter> Settings::ParseTextureFilterName(const char* str)
{