Settings: Fix incorrect UI for xBR texture filter
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@ -452,10 +452,10 @@ const char* Settings::GetRendererDisplayName(GPURenderer renderer)
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return s_gpu_renderer_display_names[static_cast<int>(renderer)];
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}
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static constexpr auto s_texture_filter_names = make_array("Nearest", "Bilinear", "JINC2", "xBRZ");
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static constexpr auto s_texture_filter_names = make_array("Nearest", "Bilinear", "JINC2", "xBR");
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static constexpr auto s_texture_filter_display_names =
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make_array(TRANSLATABLE("GPUTextureFilter", "Nearest-Neighbor"), TRANSLATABLE("GPUTextureFilter", "Bilinear"),
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TRANSLATABLE("GPUTextureFilter", "JINC2"), TRANSLATABLE("GPUTextureFilter", "xBRZ"));
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TRANSLATABLE("GPUTextureFilter", "JINC2"), TRANSLATABLE("GPUTextureFilter", "xBR"));
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std::optional<GPUTextureFilter> Settings::ParseTextureFilterName(const char* str)
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{
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