GameList: Add custom title/regions
Largely inspired by https://github.com/PCSX2/pcsx2/pull/9330, but almost entirely rewritten.
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@ -59,6 +59,8 @@ struct Entry
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u8 max_blocks = 0;
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s8 disc_set_index = -1;
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bool disc_set_member = false;
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bool has_custom_title = false;
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bool has_custom_region = false;
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GameDatabase::CompatibilityRating compatibility = GameDatabase::CompatibilityRating::Unknown;
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@ -122,6 +124,12 @@ GetMatchingEntriesForSerial(const std::span<const std::string> serials);
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bool DownloadCovers(const std::vector<std::string>& url_templates, bool use_serial = false,
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ProgressCallback* progress = nullptr,
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std::function<void(const Entry*, std::string)> save_callback = {});
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// Custom properties support
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void SaveCustomTitleForPath(const std::string& path, const std::string& custom_title);
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void SaveCustomRegionForPath(const std::string& path, const std::optional<DiscRegion> custom_region);
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std::string GetCustomTitleForPath(const std::string_view path);
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std::optional<DiscRegion> GetCustomRegionForPath(const std::string_view path);
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}; // namespace GameList
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namespace Host {
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