HostDisplay: Use border sampling for post processing shaders
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@ -132,6 +132,7 @@ protected:
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ComPtr<ID3D11PixelShader> m_display_alpha_pixel_shader;
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ComPtr<ID3D11SamplerState> m_point_sampler;
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ComPtr<ID3D11SamplerState> m_linear_sampler;
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ComPtr<ID3D11SamplerState> m_border_sampler;
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D3D11::StreamBuffer m_display_uniform_buffer;
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ComPtr<ID3D11Texture2D> m_readback_staging_texture;
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