HostDisplay: Use border sampling for post processing shaders

This commit is contained in:
Connor McLaughlin
2022-10-13 22:53:09 +10:00
parent c528a96215
commit ccfe3925fc
12 changed files with 78 additions and 17 deletions

View File

@ -124,6 +124,7 @@ protected:
ComPtr<ID3D12PipelineState> m_software_cursor_pipeline;
D3D12::DescriptorHandle m_point_sampler;
D3D12::DescriptorHandle m_linear_sampler;
D3D12::DescriptorHandle m_border_sampler;
D3D12::Texture m_display_pixels_texture;
D3D12::StagingTexture m_readback_staging_texture;