HostDisplay: Use border sampling for post processing shaders
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@ -124,6 +124,7 @@ protected:
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ComPtr<ID3D12PipelineState> m_software_cursor_pipeline;
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D3D12::DescriptorHandle m_point_sampler;
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D3D12::DescriptorHandle m_linear_sampler;
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D3D12::DescriptorHandle m_border_sampler;
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D3D12::Texture m_display_pixels_texture;
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D3D12::StagingTexture m_readback_staging_texture;
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