HostDisplay: Use border sampling for post processing shaders
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@@ -112,6 +112,7 @@ protected:
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GLuint m_display_vao = 0;
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GLuint m_display_nearest_sampler = 0;
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GLuint m_display_linear_sampler = 0;
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GLuint m_display_border_sampler = 0;
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GLuint m_uniform_buffer_alignment = 1;
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std::unique_ptr<GL::StreamBuffer> m_texture_stream_buffer;
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