HostDisplay: Use border sampling for post processing shaders

This commit is contained in:
Connor McLaughlin
2022-10-13 22:53:09 +10:00
parent c528a96215
commit ccfe3925fc
12 changed files with 78 additions and 17 deletions

View File

@@ -112,6 +112,7 @@ protected:
GLuint m_display_vao = 0;
GLuint m_display_nearest_sampler = 0;
GLuint m_display_linear_sampler = 0;
GLuint m_display_border_sampler = 0;
GLuint m_uniform_buffer_alignment = 1;
std::unique_ptr<GL::StreamBuffer> m_texture_stream_buffer;