Qt: Add Edit Memory Cards to game list context menu
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@ -520,7 +520,7 @@ void MainWindow::onGameListContextMenuRequested(const QPoint& point, const GameL
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{
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if (!entry->code.empty())
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{
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m_host_interface->populateGameListContextMenu(entry->code.c_str(), this, &menu);
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m_host_interface->populateGameListContextMenu(entry, this, &menu);
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menu.addSeparator();
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}
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@ -913,8 +913,7 @@ void MainWindow::connectSignals()
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"ShowTimersState");
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.actionDebugShowMDECState, "Debug",
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"ShowMDECState");
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.actionDebugShowDMAState, "Debug",
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"ShowDMAState");
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.actionDebugShowDMAState, "Debug", "ShowDMAState");
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addThemeToMenu(tr("Default"), QStringLiteral("default"));
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addThemeToMenu(tr("Fusion"), QStringLiteral("fusion"));
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@ -1223,13 +1222,37 @@ void MainWindow::onCheckForUpdatesActionTriggered()
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checkForUpdates(true);
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}
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void MainWindow::onToolsMemoryCardEditorTriggered()
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void MainWindow::openMemoryCardEditor(const QString& card_a_path, const QString& card_b_path)
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{
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if (!m_memory_card_editor_dialog)
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m_memory_card_editor_dialog = new MemoryCardEditorDialog(this);
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m_memory_card_editor_dialog->setModal(false);
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m_memory_card_editor_dialog->show();
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if (!card_a_path.isEmpty())
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{
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if (!m_memory_card_editor_dialog->setCardA(card_a_path))
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{
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QMessageBox::critical(
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this, tr("Memory Card Not Found"),
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tr("Memory card '%1' could not be found. Try starting the game and saving to create it.").arg(card_a_path));
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}
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}
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if (!card_b_path.isEmpty())
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{
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if (!m_memory_card_editor_dialog->setCardB(card_b_path))
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{
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QMessageBox::critical(
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this, tr("Memory Card Not Found"),
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tr("Memory card '%1' could not be found. Try starting the game and saving to create it.").arg(card_b_path));
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}
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}
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}
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void MainWindow::onToolsMemoryCardEditorTriggered()
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{
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openMemoryCardEditor(QString(), QString());
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}
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void MainWindow::onToolsCheatManagerTriggered()
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