Build: Use precompiled headers

This commit is contained in:
Stenzek
2023-09-02 13:41:41 +10:00
parent 817129328b
commit cee4f93097
36 changed files with 198 additions and 46 deletions

View File

@@ -3,6 +3,9 @@
<Import Project="..\..\dep\msvc\vsprops\Configurations.props" />
<ItemGroup>
<ClCompile Include="nogui_host.cpp" />
<ClCompile Include="pch.cpp">
<PrecompiledHeader>Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="wayland_nogui_platform.cpp">
<ExcludedFromBuild>true</ExcludedFromBuild>
</ClCompile>
@@ -14,6 +17,7 @@
<ItemGroup>
<ClInclude Include="nogui_host.h" />
<ClInclude Include="nogui_platform.h" />
<ClInclude Include="pch.h" />
<ClInclude Include="resource.h" />
<ClInclude Include="wayland_nogui_platform.h">
<ExcludedFromBuild>true</ExcludedFromBuild>
@@ -48,5 +52,12 @@
</PropertyGroup>
<Import Project="..\..\dep\msvc\vsprops\Win32Application.props" />
<Import Project="..\core\core.props" />
<ItemDefinitionGroup>
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
</ClCompile>
</ItemDefinitionGroup>
<Import Project="..\..\dep\msvc\vsprops\Targets.props" />
</Project>