Build: Use precompiled headers

This commit is contained in:
Stenzek
2023-09-02 13:41:41 +10:00
parent 817129328b
commit cee4f93097
36 changed files with 198 additions and 46 deletions

View File

@ -61,6 +61,7 @@
<ClInclude Include="memory_arena.h" />
<ClInclude Include="page_fault_handler.h" />
<ClInclude Include="cd_subchannel_replacement.h" />
<ClInclude Include="pch.h" />
<ClInclude Include="platform_misc.h" />
<ClInclude Include="postprocessing.h" />
<ClInclude Include="postprocessing_shader.h" />
@ -162,6 +163,9 @@
<ClCompile Include="opengl_texture.cpp">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="pch.cpp">
<PrecompiledHeader>Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="platform_misc_win32.cpp" />
<ClCompile Include="postprocessing.cpp" />
<ClCompile Include="postprocessing_shader.cpp" />
@ -245,6 +249,9 @@
<ClCompile>
<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories);$(SolutionDir)dep\reshadefx\include</AdditionalIncludeDirectories>
<ObjectFileName>$(IntDir)/%(RelativeDir)/</ObjectFileName>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
</ClCompile>
</ItemDefinitionGroup>
<Import Project="..\..\dep\msvc\vsprops\Targets.props" />