Build: Use precompiled headers
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@ -61,6 +61,7 @@
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<ClInclude Include="memory_arena.h" />
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<ClInclude Include="page_fault_handler.h" />
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<ClInclude Include="cd_subchannel_replacement.h" />
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<ClInclude Include="pch.h" />
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<ClInclude Include="platform_misc.h" />
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<ClInclude Include="postprocessing.h" />
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<ClInclude Include="postprocessing_shader.h" />
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@ -162,6 +163,9 @@
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<ClCompile Include="opengl_texture.cpp">
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<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="pch.cpp">
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<PrecompiledHeader>Create</PrecompiledHeader>
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</ClCompile>
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<ClCompile Include="platform_misc_win32.cpp" />
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<ClCompile Include="postprocessing.cpp" />
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<ClCompile Include="postprocessing_shader.cpp" />
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@ -245,6 +249,9 @@
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<ClCompile>
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<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories);$(SolutionDir)dep\reshadefx\include</AdditionalIncludeDirectories>
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<ObjectFileName>$(IntDir)/%(RelativeDir)/</ObjectFileName>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
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</ClCompile>
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</ItemDefinitionGroup>
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<Import Project="..\..\dep\msvc\vsprops\Targets.props" />
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